Town: Coyë-î Ëjêyê Dêtîkè

Coyë-î Ëjêyê Dêtîkè

Coyë-î Ëjêyê Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRëthîvîcêli Zone
RegionSpokrajiapeno Moorland
Founded1251
Community LeaderCity Manager Dilys Garthesí
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2894 m (9494 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1196
Population Density239 people per km2 (598 people per mi2)
Town AuraConjuration
Naming
Native nameCoyë-î Ëjêyê Dêtîkè
Pronunciation/ˈcojë/ /ɪ ëˈʤɘjɘ/
Direct Translation[humble; modest; shy] [earring]
Translation[Not Yet Translated]

Coyë-î Ëjêyê Dêtîkè (/ˈcojë/ /ɪ ëˈʤɘjɘ/ [humble; modest; shy] [earring]) is a subtropical Town located in the Rëthîvîcêli Zone of the Union of Engineers.

The name Coyë-î Ëjêyê Dêtîkè is derived from the Iron Elvish language, as Coyë-î Ëjêyê Dêtîkè was founded by Lirulindil Dyêbêbm, who was culturaly Iron Elven.

Climate

Coyë-î Ëjêyê Dêtîkè has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 24°C (75°F). Coyë-î Ëjêyê Dêtîkè receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Coyë-î Ëjêyê Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2894 m (9494 ft) above sea level.

Overview

Coyë-î Ëjêyê Dêtîkè was founded durring the late 13th century in fall of the year 1251, by Lirulindil Dyêbêbm. The establishment of Coyë-î Ëjêyê Dêtîkè was somewhat plagued by a lack of willing colonists, leading to Lirulindil Dyêbêbm electing to pay people to resettle in Coyë-î Ëjêyê Dêtîkè.

Coyë-î Ëjêyê Dêtîkè was built using the conventions of Iron Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Coyë-î Ëjêyê Dêtîkè is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Coyë-î Ëjêyê Dêtîkè is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Coyë-î Ëjêyê Dêtîkè's size could have. Unfortuantly, these well-designed, yet cheep are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Coyë-î Ëjêyê Dêtîkè hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Coyë-î Ëjêyê Dêtîkè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Coyë-î Ëjêyê Dêtîkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Coyë-î Ëjêyê Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Coyë-î Ëjêyê Dêtîkè.

Coyë-î Ëjêyê Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Coyë-î Ëjêyê Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Coyë-î Ëjêyê Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Coyë-î Ëjêyê Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Coyë-î Ëjêyê Dêtîkè's public wards, blessings, and other arcane systems.

Coyë-î Ëjêyê Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Coyë-î Ëjêyê Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s a relatively new religion in Coyë-î Ëjêyê Dêtîkè which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Coyë-î Ëjêyê Dêtîkè's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

=In Coyë-î Ëjêyê Dêtîkè when drawing, it's impossible to draw an imperfect circle.

The Caypup near Coyë-î Ëjêyê Dêtîkè are known to be a mutant strain of the creature.

Coyë-î Ëjêyê Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Illusion energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4819 m2
    • Cattle and Similar Creatures: 299
    • Poultry: 3588
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Coyë-î Ëjêyê Dêtîkè's population work within a Foundational Occupation.

820 of Coyë-î Ëjêyê Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 23 (2%) are noncontributers.

Points of Interest

Coyë-î Ëjêyê Dêtîkè is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a suit of scale armour of Augury, an a suit of scale armour imbued with great amounts of Augury energies was created in Coyë-î Ëjêyê Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.

History